Built in Colorado · Est. 2026

Forging dreams
into reality.

Racing. Worlds. Games. Film. One forge for every impossible thing worth learning, building, breaking, and building again.

Dreams do not become real because you waited until you were ready. You drag them into the fire and forge them yourself.

Four ways to make
something real.

Different disciplines. Same obsession: start with an idea, learn what it takes, and keep hammering until it exists.

01

Heavy Dreams Racing

Racing

The Monte Carlo is home. Follow the build from a roller in the garage to the dream of racing #64 at Colorado National Speedway.

Follow the road to #64
02

Heavy Dreams World

World

Modeling the doors, lanterns, bridges, villages, and strange little details that make imaginary places feel lived in.

Watch the village teaser
03

Heavy Dreams Games

Games

Turning crafted assets into explorable worlds—learning the systems, building the atmosphere, and making the impossible playable.

Watch the platformer
04

Heavy Dreams Film

Film

Cinematic experiments, virtual production, characters, and short films forged from the same worlds and restless imagination.

Watch Temple Explorer

From first assets
to a haunted village.

A little glimpse of what I’ve been building in Blender and bringing together in Unreal Engine.

Little pieces.
A world taking shape.

I went from knowing almost nothing about Blender to modeling doors, windows, roofs, bridges, lamps, and all the little details that give a place character. Seeing those pieces come together in Unreal Engine has been incredibly rewarding.

There’s still plenty to build and learn. This teaser is a look at my progress so far—and I’m proud of how far I’ve come.

Watch on YouTube

From playing games
to building one.

A little wizard, floating platforms, stars to collect, and a whole lot of learning behind every jump.

That first
“I made it work” moment.

I’ve spent years playing games. Getting to play something I’ve put together myself feels pretty incredible.

I built this platformer in Unreal Engine while following Zenva’s course, using the supplied third-party assets. Bringing the character, platforms, and collectibles together gave me a little game I could actually play—and a lot to be excited about learning next.

This is a learning project, and I’m proud to share this step along the way. Huge thanks to Zenva for the instruction and to the creators whose work helped make it possible.

Watch the gameplay on YouTube

Temple Explorer.

Unreal Engine cinematic · 1 minute 36 seconds ·

A torch, a ruined temple, and a whole lot of learning. My latest step into character animation and cinematic storytelling.

Temple Explorer · A Heavy Dreams Film learning projectWatch on YouTube

From a scene
to a story.

This project pushed me to learn more about MetaHumans, character animation, Control Rig, camera work, and bringing it all together in Unreal Engine’s Sequencer. Even something as ordinary as walking becomes a challenge when every step has to feel grounded on an uneven stone path.

I know I need a lot more practice, but I’m proud of this step forward. Seeing the character explore the temple—and seeing the shots come together into a film—makes all that trial and error worth it.

If you enjoyed the film, please give it a like on YouTube and share this page with someone who loves exploring imaginary worlds. I’ll keep sharing what I learn as the next project takes shape.

Turns out, walking
is the hard part.

Getting a character to walk naturally across a rocky road has been a fun, tough challenge. Where does each foot land? How should the knee bend? How do you make a step feel like it has weight?

I’m learning Control Rig in Unreal Engine and working through those details one adjustment at a time. These tests are still a work in progress. Figuring out why something looks wrong—and seeing it get a little better—is part of what makes this so rewarding.

Watch the walking test

23-second progress update

A sequence of twelve still frames showing the character’s boots stepping across an uneven stone path beside the temple.
Finding the footingStudying the walk, one frame at a time.
Walking-test frames with cyan and magenta leg guides and yellow foot markers overlaid to study the character’s leg positions.
Working through the movementLeg guides and foot markers help study each step.

Someday finally
came home.

The Monte Carlo is home ·

There’s a racecar in my garage. I’ve wanted to say that for a long time.

The arrival film · 1 minute 5 seconds
Watch on YouTube Watch the 37-second Short

Home is the
starting line.

My 1985 Monte Carlo Pure Stock roller is finally home. It still wears #60, but its next chapter will be #64—the number my dad raced on his vintage Formula Vee.

There’s no engine in it yet, and there’s plenty of work between here and the track. This is the beginning of the build. I’ll be sharing the progress, the mistakes, and everything I learn on the way toward racing at Colorado National Speedway.

If this dream speaks to you, give the video a like, share it with a racing buddy, and follow along. What would you like to see first—a walkaround or the plan for getting it race-ready? Tell me in the YouTube comments.

Follow the road to #64

It’s really here.

Photos by Max Taylor. Open any photo for a closer look.

Arrival film music: “Rock on Chicago” by Kevin MacLeod (incompetech.com), licensed under CC BY 4.0. Excerpted, volume-normalized, and faded for these videos.

AI-restored family photograph of Matt’s dad driving his red number 64 vintage Formula Vee on a racetrack.
My dad, racing #64.Vintage Formula Vee · AI-restored family photo

A number with
a family history.

My dad raced a vintage Formula Vee with the number 64. Heavy Dreams Racing will carry that same number into my own racing story. It means a lot to me to have that connection every time I look at the car.

Heavy Dreams Racing

I’ve loved racing for years—from watching NASCAR to turning laps in iRacing. The NASCAR experience at Phoenix and a formula driving experience at Pikes Peak International Raceway gave me a taste of being behind the wheel. Now the Monte Carlo is home, and I’m working toward taking my own car onto the track.

Before it came home First-look photos & the early #64 concept

The starting point.

Photos from when I went to look at the car before buying it, still wearing its previous owner’s livery.

AI concept of a white Monte Carlo racecar with a blue roof, red hood, and American-flag-style number 64, shown on a racetrack.
Early AI concept — design in progressThe finished car will have its own story and look.
47

Too old to wait.
Too curious to stop.

I’m Matt Good—a Colorado husband, father of six, car fanatic, and gamer. Heavy Dreams Forge is where I’m finally making time for the things I’ve wanted to do for years: racing, building worlds, and creating something of my own.

I’m learning as I go, and I want to share the whole process—the progress, the mistakes, and the moments when something finally comes together. I’ve spent enough time saying “someday.” I’m ready to live my dream.

Meet my family

The heart of
my world.

My wife · Kristen Taylor

Kristen, thank you.

My wife is a huge part of this story. Her love and support mean the world to me as I finally pursue the things I’ve dreamed about for years.

Kristen, thank you for believing in me and supporting these dreams. Whether I’m working toward the track or learning to build a world, I’m grateful that I get to share this life with you.

I love you, and I don’t take your support for granted.

Kristen Taylor smiling and raising a glass at a birthday dinner.
Kristen at our birthday dinner.
Matt and Kristen with their six children on the beach on their wedding day.
Our wedding day, together.

Six kids.
A whole lot of love.

Owen, Corbin, Jordan, Evan, Ashlyn, and Skylar.

Being their dad is one of the most important parts of who I am. I love each of them, and I’m proud to share this part of my life with them.

I hope seeing me learn new things and work toward these dreams reminds them to make room for dreams of their own. They mean everything to me.

Dream heavy.
Forge forward.

Back to the fire ↑